標題:
keil里面的單片機C語言程序缺少返回值,求幫助
[打印本頁]
作者:
明明明1
時間:
2020-7-7 22:59
標題:
keil里面的單片機C語言程序缺少返回值,求幫助
#include<reg52.h>
#define uchar unsigned char
#define uint unsigned int
#define LCDPORT P0
uchar code tab[]="Press key";
uchar code tab1[]="Select song";
uchar code tab2[]="First Song" ;
uchar code tab3[]="butterfly";
uchar code tab4[]="Second Song" ;
uchar code tab5[]="Jingle bell ";
uchar code tab6[]="Third Song" ;
uchar code tab7[]="Yesterday";
uchar code tab8[]="Forth Song" ;
uchar code tab9[]="Youth League";
sbit LCDE=P2^2;
sbit LCDRW=P2^1;
sbit LCDRS=P2^0;
#define SYSTEM_OSC 12000000 //定義晶振頻率12000000HZ
#define SOUND_SPACE 4/5 //定義普通音符演奏的長度分率,//每4分音符間隔
sbit BeepIO = P3^7; //定義輸出管腳
sbit K1=P1^7;
unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始頻率表
unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在頻率表中的位置
unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定時器初值暫存
unsigned char Sound_Temp_TH1,Sound_Temp_TL1;
unsigned char code Music_Girl[]=
{ 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03,
0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02,
0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02,
0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66,
0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00,
0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03,
0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02,
0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03,
0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C,
0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66,
0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03,
0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01,
0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02,
0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70,
0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66,
0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02,
0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C,
0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66,
0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x19,0x00,
0x00,0x00};
unsigned char code Music_Jingle[]={
0x0F,0x03, 0x0F,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x03,
0x0F,0x66, 0x19,0x04, 0x19,0x04, 0x0F,0x03, 0x17,0x03,
0x16,0x03, 0x15,0x03, 0x10,0x02, 0x10,0x03, 0x10,0x03,
0x18,0x03, 0x17,0x03, 0x16,0x03, 0x10,0x66, 0x10,0x03,
0x19,0x03, 0x19,0x03, 0x18,0x03, 0x16,0x03, 0x17,0x02,
0x15,0x03, 0x0F,0x03, 0x0F,0x03, 0x17,0x03, 0x16,0x03,
0x15,0x03, 0x0F,0x66, 0x0F,0x03, 0x0F,0x03, 0x17,0x03,
0x16,0x03, 0x15,0x03, 0x10,0x66, 0x10,0x03, 0x10,0x03,
0x18,0x03, 0x17,0x03, 0x16,0x03, 0x19,0x03, 0x19,0x03,
0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x18,0x03,
0x16,0x03, 0x15,0x66, 0x17,0x03, 0x17,0x03, 0x17,0x02,
0x17,0x03, 0x17,0x03, 0x17,0x02, 0x17,0x03, 0x19,0x03,
0x15,0x03, 0x16,0x03, 0x17,0x01, 0x18,0x03, 0x18,0x03,
0x18,0x67, 0x18,0x04, 0x18,0x03, 0x17,0x03, 0x17,0x03,
0x17,0x04, 0x17,0x04, 0x17,0x03, 0x16,0x03, 0x16,0x03,
0x15,0x03, 0x16,0x03, 0x19,0x66, 0x19,0x03, 0x19,0x03,
0x18,0x03, 0x16,0x03, 0x15,0x02, 0x00,0x00 };
unsigned char code Music_Two[] ={
0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x16,0x03,
0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01,
0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
0x16,0x03, 0x15,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x01,
0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x19,0x03,
0x19,0x01, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x17,0x01,
0x16,0x03, 0x16,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0D, 0x15,0x00,
0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03,
0x1B,0x03, 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03,
0x16,0x0D, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03,
0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03,
0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03,
0x19,0x02, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E,
0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E,
0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03,
0x17,0x0D, 0x16,0x03, 0x17,0x03, 0x19,0x01, 0x19,0x03,
0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03, 0x1B,0x03,
0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 0x16,0x03,
0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02,
0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x01,
0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 0x19,0x03,
0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
0x17,0x16, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x0F,0x02,
0x10,0x03, 0x15,0x00, 0x00,0x00 };
unsigned char code Music_Yesterday[]={
0x15,0x03, 0x15,0x03, 0x16,0x03, 0x17,0x02, 0x19,0x02,
0x19,0x03, 0x17,0x03, 0x19,0x03, 0x17,0x03, 0x1A,0x02,
0x19,0x66, 0x17,0x02, 0x17,0x03, 0x19,0x03, 0x1A,0x02,
0x16,0x02, 0x17,0x03, 0x19,0x02, 0x1A,0x15, 0x17,0x03,
0x19,0x03, 0x1A,0x02, 0x21,0x02, 0x20,0x03, 0x1F,0x02,
0x1B,0x03, 0x1B,0x66, 0x19,0x03, 0x17,0x03, 0x19,0x02,
0x17,0x02, 0x16,0x14, 0x15,0x03, 0x15,0x03, 0x16,0x03,
0x17,0x03, 0x19,0x02, 0x19,0x03, 0x19,0x03, 0x17,0x03,
0x19,0x03, 0x17,0x03, 0x1A,0x03, 0x19,0x02, 0x17,0x03,
0x17,0x02, 0x17,0x03, 0x19,0x03, 0x1A,0x02, 0x1B,0x02,
0x17,0x03, 0x19,0x02, 0x1A,0x03, 0x1A,0x01, 0x1B,0x02,
0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1A,0x66, 0x1B,0x03,
0x1F,0x03, 0x1B,0x03, 0x1F,0x03, 0x1B,0x02, 0x1A,0x66,
0x1A,0x03, 0x1B,0x03, 0x1F,0x02, 0x1F,0x02, 0x1A,0x03,
0x1F,0x02, 0x20,0x03, 0x20,0x16, 0x1F,0x02, 0x20,0x02,
0x21,0x03, 0x21,0x03, 0x21,0x03, 0x21,0x02, 0x20,0x03,
0x1F,0x03, 0x1B,0x03, 0x1F,0x03, 0x1B,0x03, 0x1A,0x66,
0x17,0x03, 0x19,0x03, 0x19,0x14, 0x1F,0x03, 0x20,0x03,
0x21,0x03, 0x21,0x03, 0x21,0x03, 0x21,0x03, 0x21,0x02,
0x20,0x03, 0x1F,0x03, 0x1F,0x03, 0x1B,0x03, 0x1A,0x66,
0x17,0x03, 0x19,0x03, 0x19,0x14, 0x1A,0x03, 0x1B,0x03,
0x1F,0x03, 0x1B,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x03,
0x20,0x66, 0x1F,0x03, 0x1B,0x03, 0x1F,0x03, 0x1B,0x02,
0x1F,0x03, 0x20,0x66, 0x1F,0x03, 0x20,0x03, 0x21,0x02,
0x21,0x02, 0x20,0x03, 0x1F,0x02, 0x1A,0x03, 0x1A,0x02,
0x17,0x02, 0x17,0x03, 0x1A,0x03, 0x17,0x03, 0x19,0x03,
0x19,0x14, 0x17,0x03, 0x17,0x03, 0x16,0x04, 0x15,0x04,
0x15,0x03, 0x16,0x03, 0x17,0x01, 0x17,0x03, 0x18,0x02,
0x16,0x03, 0x16,0x14, 0x17,0x03, 0x17,0x03, 0x17,0x03,
0x18,0x02, 0x16,0x03, 0x16,0x16, 0x15,0x03, 0x16,0x03,
0x17,0x03, 0x16,0x01, 0x1F,0x02, 0x20,0x02, 0x21,0x03,
0x21,0x03, 0x21,0x03, 0x21,0x02, 0x20,0x03, 0x1F,0x03,
0x1B,0x03, 0x1F,0x03, 0x1B,0x03, 0x1A,0x03, 0x1A,0x02,
0x17,0x03, 0x19,0x03, 0x19,0x14, 0x1F,0x02, 0x20,0x02,
0x21,0x03, 0x21,0x03, 0x21,0x03, 0x21,0x66, 0x20,0x03,
0x1F,0x03, 0x1B,0x03, 0x1F,0x03, 0x1B,0x03, 0x1A,0x66,
0x17,0x03, 0x19,0x03, 0x19,0x00, 0x00,0x00 };
uchar k;
void delay1(void) //延時程序
{
uchar i,j;
for(i=20;i>0;i--)
for(j=248;j>0;j--);
}
void Getch ( )
{ uchar X,Y,Z;
P1=0xff;
P1=0xf3; //先對P0置數 行掃描
if(P1!=0xf3) //判斷是否有鍵按下
{ delay1(); //延時,軟件去干擾
if(P1!=0xf3) //確認按鍵按下X = P3;
{
X=P1; //保存行掃描時有鍵按下時狀態(tài)
P1=0xfc; //列掃描
Y=P1; //保存列掃描時有鍵按下時狀態(tài)
Z=X|Y;
//取出鍵值
switch ( Z ) //判斷鍵值(那一個鍵按下)
{
case 0xf9: k=0; break; //對鍵值賦值
case 0xf5: k=1; break;
case 0xfa: k=2; break;
case 0xf6: k=3; break;
}
}
}
}
void Delay()
{ uint uiCount;
for(uiCount=0;uiCount<250;uiCount++);
}
void WriteCMD(uchar Commond)//LCD寫指令函數
{
Delay(); //先延時。
LCDE=1; //然后把LCD改為寫入命令狀態(tài)。
LCDRS=0;
LCDRW=0;
LCDPORT=Commond; //再輸出命令。
LCDE=0; //最后執(zhí)行命令。
}
void WriteData(uchar dat)//LCD寫數據函數
{ Delay(); //先延時。
LCDE=1; //然后把LCD改為寫入數據狀態(tài)。
LCDRS=1;
LCDRW=0;
LCDPORT=dat; //再輸出數據。
LCDE=0; //最后顯示數據。
}
void init()
{
LCDRW=0;
LCDE=0;
WriteCMD(0x38);
WriteCMD(0x0c);
WriteCMD(0x06);
WriteCMD(0x01);
WriteCMD(0x80);
}
void mydelay(int x)
{ int i,j;
for(i=x;i>0;i--)
for(j=255;j>0;j--);
}
void InitialSound(void)
{
BeepIO = 0;
Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 計算TL1應裝入的初值 (10ms的初裝值)
Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 計算TH1應裝入的初值
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TMOD |= 0x11;
ET0 = 1;
ET1 = 0;
TR0 = 0;
TR1 = 0;
EA = 1;
}
void BeepTimer0(void) interrupt 1 //音符發(fā)生中斷
{
BeepIO = !BeepIO;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0;
}
void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
{
unsigned int NewFreTab[12]; //新的頻率表
unsigned char i,j;
unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
for(i=0;i<12;i++) // 根據調號及升降八度來生成新的頻率表
{
j = i + Signature;
if(j > 11)
{
j = j-12;
NewFreTab[i] = FreTab[j]*2;
}
else
NewFreTab[i] = FreTab[j];
if(Octachord == 1)
NewFreTab[i]>>=2;
else if(Octachord == 3)
NewFreTab[i]<<=2;
}
SoundLength = 0;
while(Sound[SoundLength] != 0x00) //計算歌曲長度
{
SoundLength+=2;
}
Point = 0;
Tone = Sound[Point];
Length = Sound[Point+1]; // 讀出第一個音符和它時時值
LDiv0 = 12000/Speed; // 算出1分音符的長度(幾個10ms)
LDiv4 = LDiv0/4; // 算出4分音符的長度
LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最長間隔標準
TR0 = 0;
TR1 = 1;
while(Point < SoundLength&&K1==1) //歌曲代碼未放完且暫停鍵未被按下
{
SL=Tone%10; //計算出音符
SM=Tone/10%10; //計算出高低音
SH=Tone/100; //計算出是否升半
CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出對應音符的頻率
if(SL!=0)
{
if (SM==1) CurrentFre >>= 2; //低音
if (SM==3) CurrentFre <<= 2; //高音
Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//計算計數器初值
Sound_Temp_TH0 = Temp_T/256;
Sound_Temp_TL0 = Temp_T%256;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0 + 12; //加12是對中斷延時的補償
}
SLen=LengthTab[Length%10]; //算出是幾分音符
XG=Length/10%10; //算出音符類型(0普通1連音2頓音)
FD=Length/100;
LDiv=LDiv0/SLen; //算出連音音符演奏的長度(多少個10ms)
if (FD==1)
LDiv=LDiv+LDiv/2;
if(XG!=1)
if(XG==0) //算出普通音符的演奏長度
if (SLen<=4)
LDiv1=LDiv-LDiv4;
else
LDiv1=LDiv*SOUND_SPACE;
else
LDiv1=LDiv/2; //算出頓音的演奏長度
else
LDiv1=LDiv;
if(SL==0) LDiv1=0;
LDiv2=LDiv-LDiv1; //算出不發(fā)音的長度
if (SL!=0)
{
TR0=1;
for(i=LDiv1;i>0;i--) //發(fā)規(guī)定長度的音
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
if(LDiv2!=0)
{
TR0=0; BeepIO=0;
for(i=LDiv2;i>0;i--) //音符間的間隔
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
Point+=2;
Tone=Sound[Point];
Length=Sound[Point+1];
}
BeepIO = 0;
}
main()
{ uint i;
k=8;
init();
for(i=0;i<15;i++)
{
WriteData(tab[i]); //LCD寫數據函數寫第一行
mydelay(50);
}
mydelay(1000);
WriteCMD(0x80+0x40+2); //將指針設到第二行空兩字符
for(i=0;i<6;i++)
{
WriteData(tab1[i]);
mydelay(50);
}
InitialSound(); //發(fā)音初始化程序
while(1)
{ Getch(); //掃描鍵盤,獲得鍵值
if(k==0) //若鍵值為0
{ uint i;
init();
for(i=0;i<10;i++)
{
WriteData(tab2[i]); //寫第一首歌序號
mydelay(50);
}
mydelay(1000);
WriteCMD(0x80+0x40); //轉到第二行
for(i=0;i<9;i++)
{ WriteData(tab3[i]); //寫歌名
mydelay(50);
}
Play(Music_Girl,0,3,360); //播放第一首歌
mydelay(500);
break;
}
else if (k==1) //若鍵值為1
{ uint i;
init();
for(i=0;i<11;i++)
{ WriteData(tab4[i]); //寫第二首歌序號
mydelay(50);
}
mydelay(1000);
WriteCMD(0x80+0x40); //轉到第二行
for(i=0;i<11;i++)
{
WriteData(tab5[i]); //寫歌名
mydelay(50);
}
Play(Music_Jingle,0,3,360); //播放第二首歌
mydelay(500);
break;
}
else if (k==2) //若鍵值為2
{ uint i;
init();
for(i=0;i<10;i++)
{ WriteData(tab6[i]); //寫第三首歌序號
mydelay(50);
}
mydelay(1000);
//WriteCMD(0x01);
WriteCMD(0x80+0x40); //轉到第二行
for(i=0;i<6;i++)
{
WriteData(tab7[i]); //寫歌名
mydelay(50);
}
Play(Music_Two,0,3,360); //播放第三首歌
mydelay(500);
break;
}
else if (k==3) //若鍵值為3
{ uint i;
init();
for(i=0;i<10;i++)
{ WriteData(tab8[i]); //寫第四首歌序號
mydelay(50);
}
mydelay(1000);
WriteCMD(0x80+0x40); //轉到第二行
for(i=0;i<6;i++)
{ WriteData(tab9[i]); //寫歌名
mydelay(50);
}
Play(Music_Jingle,0,3,360); //播放第三首歌
mydelay(500);
break;
}
}
}
復制代碼
作者:
51hei團團
時間:
2020-7-8 15:47
哪個函數缺少返回值?
歡迎光臨 (http://www.torrancerestoration.com/bbs/)
Powered by Discuz! X3.1