標題:
MFC消息映射與消息傳遞
[打印本頁]
作者:
51黑tt
時間:
2016-3-5 18:42
標題:
MFC消息映射與消息傳遞
Windows操作系統(tǒng)是以消息為基礎,事件驅(qū)動的。作為程序員了解操作系統(tǒng)的消息傳遞機制是非常必要的。Microsoft的MFC又它自己的一套支持Windows操作系統(tǒng)消息機制的技術--消息映射(Message Mapping)和命令傳遞(Command Routing),在這篇文章中我就詳細的挖掘一下MFC的消息映射技術以及命令傳遞技術。
正文:
///////////////////////////////////////////////
/* 1.Windows消息概覽 */
//////////////////////////////////////////////
對于消息,程序員應該不陌生。WM_CREATE,WM_PAINT等等都是Windows程序設計中必不可缺少的組成部分。大多有關MFC Win32編程的書籍都將Windows消息分為三大類即:
* 標準消息: 任何以WM_開頭的消息(WM_COMMAND除外);如:WM_QUIT,WM_CREATE;
* 命令消息: WM_COMMAND;
* 子窗口通知: 由子窗口(大多為控件)產(chǎn)生并發(fā)送到該控件所屬的父窗口的消息。(注意:此類消息也 以WM_COMMAND形式出現(xiàn))
消息類型我們已經(jīng)了解了,下面我們就來看看消息映射是如何工作的:
//////////////////////////////////////////////////////
/* 2.MFC消息映射網(wǎng)的組成元素 */
//////////////////////////////////////////////////////
我的前幾篇文章中涉及到了MFC內(nèi)部建立的一些“網(wǎng)”技術,比如“執(zhí)行期類型識別網(wǎng)”等,這回我們將建立一個消息映射網(wǎng),這個網(wǎng)的建立與前面相同的是它也利用了一些神秘的宏。下面我們就來掀開它們的神秘面紗。
我們先簡單地看看這些宏在程序源文件中的什么地方?
//in xx.h
class theClass
{
...//
DECLARE_MESSAGE_MAP()
};
//in xx.cpp
BEGIN_MESSAGE_MAP(theClass, baseClass)
ON_COMMAND( ID_MYCMD, OnMyCommand )
ON_WM_CREATE()
END_MESSAGE_MAP()
...//
這些宏的定義如下:
//in Afxwin.h
#define DECLARE_MESSAGE_MAP() \
private: \
static const AFX_MSGMAP_ENTRY _messageEntries[]; \
protected: \
static const AFX_MSGMAP messageMap; \
static const AFX_MSGMAP* PASCAL GetThisMessageMap(); \
virtual const AFX_MSGMAP* GetMessageMap() const; \
#define BEGIN_MESSAGE_MAP(theClass, baseClass) \
const AFX_MSGMAP* PASCAL theClass::GetThisMessageMap() \
{ return &theClass::messageMap; } \
const AFX_MSGMAP* theClass::GetMessageMap() const \
{ return &theClass::messageMap; } \
AFX_COMDAT const AFX_MSGMAP theClass::messageMap = \
{ &baseClass::GetThisMessageMap, &theClass::_messageEntries[0] }; \
AFX_COMDAT const AFX_MSGMAP_ENTRY theClass::_messageEntries[] = \
{ \
#define END_MESSAGE_MAP() \
{0, 0, 0, 0, AfxSig_end, (AFX_PMSG)0 } \
}; \
DECLARE_MESSAGE_MAP()宏為每個類添加了四個東東,包括那個重要的消息映射表messageMap和消息入口結構數(shù)組AFX_MSGMAP_ENTRY _messageEntries[];BEGIN_MESSAGE_MAP(theClass, baseClass)和END_MESSAGE_MAP()宏則初始化了它們,隨后我將帶領大家看看這個初始化過程。
///////////////////////////////////////////////
/* 3.MFC消息映射表 */
//////////////////////////////// //////////////
下面我們看看消息映射表messageMap和消息入口結構AFX_MSGMAP_ENTRY的定義:
//in Afxwin.h
struct AFX_MSGMAP_ENTRY
{
UINT nMessage; // windows message
UINT nCode; // control code or WM_NOTIFY code
UINT nID; // control ID (or 0 for windows messages)
UINT nLastID; // used for entries specifying a range of control id's
UINT_PTR nSig; // signature type (action) or pointer to message #
AFX_PMSG pfn; // routine to call (or special value)
};
struct AFX_MSGMAP
{
#ifdef _AFXDLL
const AFX_MSGMAP* (PASCAL* pfnGetBaseMap)();//基類的映射表指針,本程序?qū)⑹褂?br /> #else
const AFX_MSGMAP* pBaseMap;
#endif
const AFX_MSGMAP_ENTRY* lpEntries;
};
其中AFX_MSGMAP結構中包含一個基類的映射表指針和一個指向消息入口結構AFX_MSGMAP_ENTRY的指針。
/////////////////////////////////////////////////
/* 4.MFC消息映射宏展開 */
/////////////////////////////////////////////////
上面的宏展開后代碼如下:(以CMaimFrame為例)
//in MaimFrm.h
class CMaimFrame : public CFrameWnd
{
...//
private:
static const AFX_MSGMAP_ENTRY _messageEntries[];
protected:
static const AFX_MSGMAP messageMap;
static const AFX_MSGMAP* PASCAL GetThisMessageMap();
virtual const AFX_MSGMAP* GetMessageMap() const;
};
//in MaimFrm.cpp
const AFX_MSGMAP* PASCAL CMaimFrame::GetThisMessageMap()
{ return &CMaimFrame::messageMap; }
const AFX_MSGMAP* CMaimFrame::GetMessageMap() const
{ return &CMaimFrame::messageMap; }
AFX_COMDAT const AFX_MSGMAP theClass::messageMap =
{ &CFrameWnd::GetThisMessageMap, &CMaimFrame::_messageEntries[0] };
AFX_COMDAT const AFX_MSGMAP_ENTRY CMaimFrame::_messageEntries[] =
{
{ ...// }
...
{0, 0, 0, 0, AfxSig_end, (AFX_PMSG)0 }
};
相信大家看了后大多源代碼都能夠理解,但是AFX_MSGMAP_ENTRY結構還是能夠引起我們的興趣的。下面讓我們看看_messageEntries[]是如何被初始化的:
我們還是舉例來說明吧!(還是CMainFrame為例吧)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
ON_WM_CREATE()
ON_COMMAND( ID_MYCMD, OnMyCommand )
END_MESSAGE_MAP()
大家看到了夾在BEGIN_MESSAGE_MAP和END_MESSAGE_MAP()之間的宏,這些宏可分為基類,一類是Windows預定義消息宏(比如:ON_WM_CREATE(),ON_WM_DESTROY()等定義在afxmsg_.h中的Message map tables for Windows messages),一類是自定義的ON_COMMAND宏以及類似的如ON_UPDATE_COMMAND_UI等宏 。
//in afxmsg_.h
// Message map tables for Windows messages
#define ON_WM_CREATE() \
{ WM_CREATE, 0, 0, 0, AfxSig_is, \
(AFX_PMSG) (AFX_PMSGW) \
(static_cast< int (AFX_MSG_CALL CWnd::*)(LPCREATESTRUCT) > (OnCreate)) },
#define ON_COMMAND(id, memberFxn) \
{ WM_COMMAND, CN_COMMAND, (WORD)id, (WORD)id, AfxSigCmd_v, \
static_cast<AFX_PMSG> (memberFxn) },
AFX_MSGMAP_ENTRY結構初始化過程:
AFX_COMDAT const AFX_MSGMAP_ENTRY CMaimFrame::_messageEntries[] =
{
{ WM_CREATE, 0, 0, 0, AfxSig_is,
(AFX_PMSG) (AFX_PMSGW)
(static_cast< int (AFX_MSG_CALL CWnd::*)(LPCREATESTRUCT) > (OnCreate)) },
{ WM_COMMAND, CN_COMMAND, (WORD)ID_MYCMD, (WORD)ID_MYCMD, AfxSigCmd_v, \
static_cast<AFX_PMSG> ( OnMyCommand) },
{0, 0, 0, 0, AfxSig_end, (AFX_PMSG)0 }
};
現(xiàn)在一切都清楚了吧!
//////////////////////////////////////////////////
/* 5.MFC消息映射網(wǎng)的連接 */
//////////////////////////////////////////////////
MFC消息映射網(wǎng)的連接也是在初始化過程中完成的,其建立過程很簡單。主要有關成員有:
private:
static const AFX_MSGMAP_ENTRY _messageEntries[];
protected:
static const AFX_MSGMAP messageMap;
和BEGIN_MESSAGE_MAP()宏開后的
AFX_COMDAT const AFX_MSGMAP theClass::messageMap =
{ &baseClass::GetThisMessageMap, &theClass::_messageEntries[0] };
該宏將pfnGetBaseMap賦值為其基類的messageMap地址;將AFX_MSGMAP_ENTRY* lpEntries賦值為該類的
_messageEntries[0];
這樣一個類不僅擁有本類的messageMap,而且還擁有其基類的messageMap,依此類推MFC消息映射網(wǎng)的連接
就建立了,最終的基類都是CCmdTarget
//////////////////////////////////////////////////
/* 6.MFC命令傳遞機制概述 */
//////////////////////////////////////////////////
有了MFC消息映射網(wǎng)就為命令傳遞打下了堅實的基礎。Win32API程序員都熟悉傳統(tǒng)的API編程都有一個
WndProc回調(diào)函數(shù)來集中處理各種的Windows消息,然而在MFC中我們卻怎么也看不見WndProc回調(diào)函數(shù)的蹤影了。而MFC命令傳遞機制恰是為了將各種消息“拐彎抹角”地送到各個對應的"WndProc"函數(shù)的一種技術。MFC是如何將各種Windows消息準確的送到期該區(qū)的地方呢? MFC使用了鉤子函數(shù)等技術來保證其準確性和全面性。
不知大家是否還記得MFC在注冊窗口類時作了什么?
BOOL AFXAPI AfxEndDeferRegisterClass(LONG fToRegister)//部分源代碼
{
...//
// common initialization
WNDCLASS wndcls;
memset(&wndcls, 0, sizeof(WNDCLASS)); // start with NULL defaults
wndcls.lpfnWndProc = DefWindowProc;
...//
}
可以看到MFC注冊時將wndcls.lpfnWndProc賦值為DefWindowProc函數(shù),那么實際上是否消息都是由它處理的呢?顯然不可能,MFC又不知道我們要處理什么消息。那么還有什么函數(shù)能幫我們處理消息呢?這就是我要講的; 在MFC技術內(nèi)幕系列之(二)----《 MFC文檔視圖結構內(nèi)幕》中曾提到“CWnd::CreateEx函數(shù)調(diào)用了AfxHookWindowCreate(this);后者是干什么的呢?其實它與消息映射和命令傳遞有關!
實際上MFC命令傳遞機制就是從這里AfxHookWindowCreate(this)開始的。還是老辦法看看代碼吧:
//in wincore.cpp
void AFXAPI AfxHookWindowCreate(CWnd* pWnd)
{
...//
if (pThreadState->m_hHookOldCbtFilter == NULL)
{
pThreadState->m_hHookOldCbtFilter = ::SetWindowsHookEx(WH_CBT,
_AfxCbtFilterHook, NULL, ::GetCurrentThreadId());
if (pThreadState->m_hHookOldCbtFilter == NULL)
AfxThrowMemoryException();
}
...//
}
該函數(shù)設置了消息鉤子,其鉤子處理函數(shù)為_AfxCbtFilterHook;這里簡介一下鉤子函數(shù):
用我的理解,鉤子就是能給你一個在某個消息到達其默認的處理函數(shù)之前處理該消息機會的工具。
與鉤子有關的函數(shù)主要有三個:
HHOOK SetWindowsHookEx(int idHook, HOOKPROC lpfn, HINSTANCE hMod, DWORD dwThreadId );
LRESULT CallNextHookEx(HHOOK hhk, int nCode, WPARAM wParam, LPARAM lParam );
BOOL UnhookWindowsHookEx( HHOOK hhk // handle to hook procedure);
關于這三個函數(shù)我也不想多解釋,大家看看MFC有關文檔吧!這里主要講的是在AfxHookWindowCreate(CWnd* pWnd)中注冊的鉤子函數(shù)的類型(hook type)--WH_CBT;
有關WH_CBT,MFC文檔時如是說的:
Installs a hook procedure that receives notifications useful to a computer-based training (CBT) application. The system calls this function(這里指的是_AfxCbtFilterHook) before activating, creating, destroying, minimizing, maximizing, moving, or sizing a window; before completing a system command; before removing a mouse or keyboard event from the system message queue; before setting the keyboard focus; or before synchronizing with the system message queue. A computer-based training (CBT) application uses this hook procedure to receive useful notifications from the system.
/////////////////////////////////////////////
/* 7.偷換“窗口函數(shù)” */
/////////////////////////////////////////////
這會知道了吧,當發(fā)生窗口(包括子窗口)發(fā)生被激活,創(chuàng)建,撤銷,最小化等時候,應用程序?qū)⒄{(diào)用
_AfxCbtFilterHook函數(shù);下面就讓我們看看_AfxCbtFilterHook函數(shù)做了個啥:
//in wincore.cpp
// Window creation hooks
LRESULT CALLBACK _AfxCbtFilterHook(int code, WPARAM wParam, LPARAM lParam)
{
_AFX_THREAD_STATE* pThreadState = _afxThreadState.GetData();
if (code != HCBT_CREATEWND)
{
// wait for HCBT_CREATEWND just pass others on...
return CallNextHookEx(pThreadState->m_hHookOldCbtFilter, code,
wParam, lParam);
}
...// CWnd* pWndInit = pThreadState->m_pWndInit;
HWND hWnd = (HWND)wParam;
WNDPROC oldWndProc;
if (pWndInit != NULL)
{
#ifdef _AFXDLL
AFX_MANAGE_STATE(pWndInit->m_pModuleState);
#endif
// the window should not be in the permanent map at this time
ASSERT(CWnd::FromHandlePermanent(hWnd) == NULL);
// connect the HWND to pWndInit...
pWndInit->Attach(hWnd);
// allow other subclassing to occur first
pWndInit->PreSubclassWindow();//***
WNDPROC *pOldWndProc = pWndInit->GetSuperWndProcAddr();
ASSERT(pOldWndProc != NULL);
// subclass the window with standard AfxWndProc
WNDPROC afxWndProc = AfxGetAfxWndProc();//***
oldWndProc = (WNDPROC)SetWindowLongPtr(hWnd, GWLP_WNDPROC,
(DWORD_PTR)afxWndProc);//***
ASSERT(oldWndProc != NULL);
if (oldWndProc != afxWndProc)
*pOldWndProc = oldWndProc;
pThreadState->m_pWndInit = NULL;
}
...//
lCallNextHook:
LRESULT lResult = CallNextHookEx(pThreadState->m_hHookOldCbtFilter, code,
wParam, lParam);
#ifndef _AFXDLL
if (bContextIsDLL)
{
::UnhookWindowsHookEx(pThreadState->m_hHookOldCbtFilter);
pThreadState->m_hHookOldCbtFilter = NULL;
}
#endif
return lResult;
}
void CWnd::PreSubclassWindow()
{
// no default processing
}
// always indirectly accessed via AfxGetAfxWndProc
WNDPROC AFXAPI AfxGetAfxWndProc()
{
#ifdef _AFXDLL
return AfxGetModuleState()->m_pfnAfxWndProc;
#else
return &AfxWndProc;
#endif
}
原來_AfxCbtFilterHook函數(shù)偷換了窗口函數(shù),將原來的DefWndProc換成AfxWndProc函數(shù).
////////////////////////////////////////////////////
/* 8.MFC的“WndProc”函數(shù) */
////////////////////////////////////////////////////
AfxWndProc函數(shù)就可以說是MFC的“WndProc”函數(shù),它也是MFC中消息傳遞的開始,其代碼如下:
//in wincore.cpp
// The WndProc for all CWnd's and derived classes
LRESULT CALLBACK AfxWndProc(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
{
// special message which identifies the window as using AfxWndProc
if (nMsg == WM_QUERYAFXWNDPROC)
return 1;
// all other messages route through message map
CWnd* pWnd = CWnd::FromHandlePermanent(hWnd);
ASSERT(pWnd != NULL);
ASSERT(pWnd->m_hWnd == hWnd);
return AfxCallWndProc(pWnd, hWnd, nMsg, wParam, lParam);
}
// Official way to send message to a CWnd
LRESULT AFXAPI AfxCallWndProc(CWnd* pWnd, HWND hWnd, UINT nMsg,
WPARAM wParam = 0, LPARAM lParam = 0)
{
_AFX_THREAD_STATE* pThreadState = _afxThreadState.GetData();
MSG oldState = pThreadState->m_lastSentMsg; // save for nesting
pThreadState->m_lastSentMsg.hwnd = hWnd;
pThreadState->m_lastSentMsg.message = nMsg;
pThreadState->m_lastSentMsg.wParam = wParam;
pThreadState->m_lastSentMsg.lParam = lParam;
...//
// in debug builds and warn the user.
LRESULT lResult;
TRY
{
#ifndef _AFX_NO_OCC_SUPPORT
// special case for WM_DESTROY
if ((nMsg == WM_DESTROY) && (pWnd->m_pCtrlCont != NULL))
pWnd->m_pCtrlCont->OnUIActivate(NULL);
#endif
// special case for WM_INITDIALOG
CRect rectOld;
DWORD dwStyle = 0;
if (nMsg == WM_INITDIALOG)
_AfxPreInitDialog(pWnd, &rectOld, &dwStyle);
// delegate to object's WindowProc
lResult = pWnd->WindowProc(nMsg, wParam, lParam);//***
// more special case for WM_INITDIALOG
if (nMsg == WM_INITDIALOG)
_AfxPostInitDialog(pWnd, rectOld, dwStyle);
}
CATCH_ALL(e)
{
...//
}
END_CATCH_ALL
pThreadState->m_lastSentMsg = oldState;
return lResult;
}
// main WindowProc implementation
LRESULT CWnd::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
// OnWndMsg does most of the work, except for DefWindowProc call
LRESULT lResult = 0;
if (!OnWndMsg(message, wParam, lParam, &lResult))
lResult = DefWindowProc(message, wParam, lParam);
return lResult;
}
BOOL CWnd::OnWndMsg(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult)
{
LRESULT lResult = 0;
union MessageMapFunctions mmf;
mmf.pfn = 0;
// special case for commands
if (message == WM_COMMAND)
{
if (OnCommand(wParam, lParam))
{
lResult = 1;
goto LReturnTrue;
}
return FALSE;
}
// special case for notifies
if (message == WM_NOTIFY)
{
NMHDR* pNMHDR = (NMHDR*)lParam;
if (pNMHDR->hwndFrom != NULL && OnNotify(wParam, lParam, &lResult))
goto LReturnTrue;
return FALSE;
}
...//
const AFX_MSGMAP* pMessageMap; pMessageMap = GetMessageMap();
UINT iHash; iHash = (LOWORD((DWORD_PTR)pMessageMap) ^ message) & (iHashMax-1);
AfxLockGlobals(CRIT_WINMSGCACHE);
AFX_MSG_CACHE* pMsgCache; pMsgCache = &_afxMsgCache[iHash];
const AFX_MSGMAP_ENTRY* lpEntry;
if (message == pMsgCache->nMsg && pMessageMap == pMsgCache->pMessageMap)
{
// cache hit
lpEntry = pMsgCache->lpEntry;
AfxUnlockGlobals(CRIT_WINMSGCACHE);
if (lpEntry == NULL)
return FALSE;
// cache hit, and it needs to be handled
if (message < 0xC000)
goto LDispatch;
else
goto LDispatchRegistered;
}
else
{
// not in cache, look for it
pMsgCache->nMsg = message;
pMsgCache->pMessageMap = pMessageMap;
#ifdef _AFXDLL
for (/* pMessageMap already init'ed */; pMessageMap->pfnGetBaseMap != NULL;
pMessageMap = (*pMessageMap->pfnGetBaseMap)())
#else
for (/* pMessageMap already init'ed */; pMessageMap != NULL;
pMessageMap = pMessageMap->pBaseMap)
#endif
{
// Note: catch not so common but fatal mistake!!
// BEGIN_MESSAGE_MAP(CMyWnd, CMyWnd)
#ifdef _AFXDLL
ASSERT(pMessageMap != (*pMessageMap->pfnGetBaseMap)());
#else
ASSERT(pMessageMap != pMessageMap->pBaseMap);
#endif
if (message < 0xC000)
{
// constant window message
if ((lpEntry = AfxFindMessageEntry(pMessageMap->lpEntries,
message, 0, 0)) != NULL)
{
pMsgCache->lpEntry = lpEntry;
AfxUnlockGlobals(CRIT_WINMSGCACHE);
goto LDispatch;
}
}
else
{
// registered windows message
lpEntry = pMessageMap->lpEntries;
while ((lpEntry = AfxFindMessageEntry(lpEntry, 0xC000, 0, 0)) != NULL)
{
UINT* pnID = (UINT*)(lpEntry->nSig);
ASSERT(*pnID >= 0xC000 || *pnID == 0);
// must be successfully registered
if (*pnID == message)
{
pMsgCache->lpEntry = lpEntry;
AfxUnlockGlobals(CRIT_WINMSGCACHE);
goto LDispatchRegistered;
}
lpEntry++; // keep looking past this one
}
}
}
pMsgCache->lpEntry = NULL;
AfxUnlockGlobals(CRIT_WINMSGCACHE);
return FALSE;
}
LDispatch:
ASSERT(message < 0xC000);
mmf.pfn = lpEntry->pfn;
switch (lpEntry->nSig)
{
default:
ASSERT(FALSE);
break;
case AfxSig_b_D_v:
lResult = (this->*mmf.pfn_b_D)(CDC::FromHandle(reinterpret_cast<HDC>(wParam)));
break;
...//
LDispatchRegistered: // for registered windows messages
ASSERT(message >= 0xC000);
ASSERT(sizeof(mmf) == sizeof(mmf.pfn));
mmf.pfn = lpEntry->pfn;
lResult = (this->*mmf.pfn_l_w_l)(wParam, lParam);
LReturnTrue:
if (pResult != NULL)
*pResult = lResult;
return TRUE;
}
該源代碼有整整700行,不知道是不是MFC源碼中最長的一個函數(shù),在這里我只列出部分有代表性的源碼。從源代碼中大家也可以看得出該函數(shù)主要用于分辨消息并將消息交于其處理函數(shù)。MFC為了加快消息得分檢速度在AfxFindMessageEntry函數(shù)中甚至使用了匯編代碼。
在CWnd::OnWndMsg中得不到處理的消息則交給CWnd::DefWindowProc(相當于MFC的默認DefWindowProc函數(shù))處理,其代碼為:
// Default CWnd implementation
LRESULT CWnd::DefWindowProc(UINT nMsg, WPARAM wParam, LPARAM lParam)
{
if (m_pfnSuper != NULL)
return ::CallWindowProc(m_pfnSuper, m_hWnd, nMsg, wParam, lParam);
WNDPROC pfnWndProc;
if ((pfnWndProc = *GetSuperWndProcAddr()) == NULL)
return ::DefWindowProc(m_hWnd, nMsg, wParam, lParam);
else
return ::CallWindowProc(pfnWndProc, m_hWnd, nMsg, wParam, lParam);
}
CWnd::DefWindowProc這調(diào)用了傳統(tǒng)win32程序員熟悉的::DefWindowProc(m_hWnd, nMsg, wParam, lParam);
在挖掘上面源代碼的同時你也看到了消息的傳遞路線。在MFC中CWnd以及派生于CWnd的類都擁有虛函數(shù)
CWnd::WndProc(...)。
/////////////////////////////////////////////////////
/* 9.MFC各類消息的"行走路徑 " */
/////////////////////////////////////////////////////
在篇頭我就將消息分了類而且到目前我們已經(jīng)了解了消息的傳遞機制了,下面我就具體的某類消息來看看其傳遞路徑。
無論什么消息都有AfxWndProc進入,到達CWnd::OnWndMsg函數(shù)分檢消息;
對于標準消息:
標準消息一般都沿其消息映射表從本類到父類逐層查找其處理函數(shù),若沒查到著交給::DefWindowProc 處理。
對于命令消息:
命令消息除了能像標準消息一樣從本類到父類逐層查找其處理函數(shù)外,有時他們可能還要拐彎。
再回頭看看CWnd::OnWndMsg源碼是如何處理WM_COMMAND消息的:
if (message == WM_COMMAND)
{
if (OnCommand(wParam, lParam))
{
lResult = 1;
goto LReturnTrue;
}
return FALSE;
}
原來交給了CWnd::OnCommand(wParam, lParam)
下面看看一個SDI程序中命令消息在Frame,View,Document以及CWinApp對象之間的傳遞路線。
//in winfrm.cpp
BOOL CFrameWnd::OnCommand(WPARAM wParam, LPARAM lParam)
// return TRUE if command invocation was attempted
{
HWND hWndCtrl = (HWND)lParam;
UINT nID = LOWORD(wParam);
CFrameWnd* pFrameWnd = GetTopLevelFrame();
ASSERT_VALID(pFrameWnd);
if (pFrameWnd->m_bHelpMode && hWndCtrl == NULL &&
nID != ID_HELP && nID != ID_DEFAULT_HELP && nID != ID_CONTEXT_HELP)
{
// route as help
if (!SendMessage(WM_COMMANDHELP, 0, HID_BASE_COMMAND+nID))
SendMessage(WM_COMMAND, ID_DEFAULT_HELP);
return TRUE;
}
// route as normal command
return CWnd::OnCommand(wParam, lParam);
}
//in wincore.cpp
// CWnd command handling
BOOL CWnd::OnCommand(WPARAM wParam, LPARAM lParam)
// return TRUE if command invocation was attempted
{ ...//
return OnCmdMsg(nID, nCode, NULL, NULL);//CFrameWnd::OnCmdMsg
}
// CFrameWnd command/message routing
BOOL CFrameWnd::OnCmdMsg(UINT nID, int nCode, void* pExtra,
AFX_CMDHANDLERINFO* pHandlerInfo)
{
CPushRoutingFrame push(this);
// pump through current view FIRST
CView* pView = GetActiveView();
if (pView != NULL && pView->OnCmdMsg(nID, nCode, pExtra, pHandlerInfo))
return TRUE;
// then pump through frame
if (CWnd::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo))
return TRUE;
// last but not least, pump through app
CWinApp* pApp = AfxGetApp();
if (pApp != NULL && pApp->OnCmdMsg(nID, nCode, pExtra, pHandlerInfo))
return TRUE;
return FALSE;
}
Frame的COMMAND傳遞順序是View--->Frame本身-->CWinApp對象。
//in viewcore.cpp
BOOL CView::OnCmdMsg(UINT nID, int nCode, void* pExtra,
AFX_CMDHANDLERINFO* pHandlerInfo)
{
// first pump through pane
if (CWnd::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo))
return TRUE;
// then pump through document
if (m_pDocument != NULL)
{
// special state for saving view before routing to document
CPushRoutingView push(this);
return m_pDocument->OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
}
return FALSE;
}
View的COMMAND傳遞順序是View本身--->Document
//in doccore.cpp
BOOL CDocument::OnCmdMsg(UINT nID, int nCode, void* pExtra,
AFX_CMDHANDLERINFO* pHandlerInfo)
{
if (CCmdTarget::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo))
return TRUE;
// otherwise check template
if (m_pDocTemplate != NULL &&
m_pDocTemplate->OnCmdMsg(nID, nCode, pExtra, pHandlerInfo))
return TRUE;
return FALSE;
}
Document的COMMAND傳遞順序是Document本身--->Document Template
由這個例子我們可以清楚地看到WM_COMMAND的傳遞路徑了。
對于子窗口通知:由于子窗口通知通常以WM_COMMAND形式出現(xiàn),所以它的傳遞路徑也大致與WM_COMMAND相同,這里就不詳述了。
///////////////////////////////////////////
/* 10.收尾工作 */
/////////////////////////////////////////
歡迎光臨 (http://www.torrancerestoration.com/bbs/)
Powered by Discuz! X3.1